local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 414
L0_1.ActorAlias = "414"
L0_1.Poem1ID = 100110
L0_1.Poem2ID = 100111
L0_1.Poem3ID = 100112
L1_1 = {}
L1_1.q41400 = 41400
L1_1.q41401 = 41401
L1_1.q41402 = 41402
L1_1.q41403 = 41403
L1_1.q41404 = 41404
L1_1.q41405 = 41405
L1_1.q41406 = 41406
L1_1.q41407 = 41407
L1_1.q41408 = 41408
L1_1.q41409 = 41409
L1_1.q41410 = 41410
L1_1.q41411 = 41411
L1_1.q41412 = 41412
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Wendy = "Wendy"
L1_1.WendyScript = "Actor/Quest/Q301/Wendy301"
L1_1.WendyID = 1001
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q414WendyBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q414WendyBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.WendyData = L1_1
L1_1 = {}
L1_1.Paimon = "Paimon"
L1_1.PaimonScript = "Actor/Quest/Q352/Paimon"
L1_1.PaimonID = 1005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q414Paimon1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q414Paimon1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.PaimonData = L1_1
return L0_1
